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RECONSTRUCTING
'UNDER FIRE'
A lot of people have asked me how I produced the
fan-art picture Under Fire. Due to the magic of science, layers
and blind luck, I can show you how, to a certain extent. I say
to a certain extent, because I did not continuously save the
picture at different stages, so you will not be able to see
some intermediary levels of work...unless I recreate them, which
I may do at a later date for the sake of clarity. Anyway, What
follows is a rough step-by-step guide to the picture. Let the
painting commence!
Strange as it may seem, I was inspired by an old
ink-pen sketch I had done of a fantasy character...
Old
Ink Sketch
As you can see, it's a very rough and simple sketch,
more about pose than anything else. Using the sketch as a basis,
I roughed out a version of Kyle Katarn from it in Paintshop
Pro, using the Erase tool to remove unwanted lines (such as
the cloak and hair), and then simply added basic patches of
colour with the Airbrush tool using a picture of Kyle as a reference.
Rough
rendering of Kyle Katarn
As you can see, I simply coloured over and expanded
on lines where Kyle's clothes would be. Don't be afraid to be
bold...especially if you have retained your original sketch.
Once I had the basic Kyle figure, I thought of a scenario in
which to place him. I needed an environment, and one of the
best graphics programs I have used for this sort of thing is
Painter. I decided on a night-time scene, and came up with the
following rough...
Picture
of background (unlit)
I mostly used the Oil brushes in Painter of varying
sizes, types and colours, at first just adding splodges of colour,
and then working them together to form the sky and ground. You'll
often find the hardest part is picking the first colour and
making the first stroke, particularly if you don't have a particular
image in mind. I just let the picture form itself, really -
some of my best efforts come from random doodling. The thing
to remember here is that night skies are rarely pure black -
deep shades of blue or purple look beter. As for rock formations,
you can refer to real-life pictures for inspiration, or just
mess around until you have something you feel is right. I encourage
everyone to experiment in this way. The scene was initially
too dark and dreary, so I added the column of smoke, and brightened
the area around it to give the hint of fire. I intended to add
some highlights to the scene later. This I did in Paintshop
Pro...
Pic
of background (lit)
As you can see, by simply adding light areas to
the rock to give it some definition, the scenery suddenly jumps
out. I used a yellow Airbrush for this, keeping it quite transparent
and just working over the surfaces until I was happy with the
definition. I used yellow to continue the theme of the fire
glow in the background...but you can also experiment with the
LightenRGB tool (under the options on the Tool palette) to put
highlights on objects. The thing to note here is that you should
never be afraid to mix light with dark areas. Also, if you keep
lighting effects on a separate Layer, you can easily undo any
changes you have made if you are unhappy with them.
COMPOSITION
Now we have a scene, and a character. But what
to do with them? Well, set the scene of course. I introduced
Kyle on a separate Layer, so it was easy to switch him in and
out of the scene, and move him into position.. because I wanted
him to remain the centre of attention, that's where I placed
him. Because he is looking to the right of the scene, I allowed
enough room for something else to be placed there, to draw his
attention. Here is the scene with Kyle in place...
Background
with Kyle
I placed the blade of what would be the lightsaber
deliberately against the darker background of the column of
smoke, to make it appear brighter. The lightsaber will be the
brightest object in the scene - because the brightest colour
you can obtain on a computer screen is pure white, all other
elements have to be darker, even other lights. The colour of
the lightsaber is simply produced by adding a blue glow with
an airbrush tool (set to high transparency), and then I rendered
a hot white core, and smeared the colour into it. I wanted the
saber to appear as if it was in motion, so I simply extended
the white of the blade, and smeared the colour slightly to show
the direction of motion.
As for Kyle Katarn...now that I had placed him
in the scene, I had a good idea concerning how he should be
lit, and where the darker shadows would lie. I worked for some
time on the figure of Kyle. I was not happy with his face, so
I changed it...in fact, I kept on changing it, and changing
it. I could not get the features I wanted, and I was in danger
of getting stuck in a continuous loop, so I stopped myself and
settled for what you see in the picture. I am still not happy
with the face...along with certain other elements...and will
change it at a later date.
Rendered
Kyle
Artwork is largely about lighting, and the contrasts
between light and shadow. You only see something because it
is lit by a light source. Try turning out the light in a room
with drawn curtains at night, and you'll see what I mean. So
light plays a major role in what you actually see...and the
source of that light is vitally important when rendering shadows
and highlights. If a scene contains more than one light source
(and this particular scene does), then highlights and shadows
become even trickier. So looking at the rendering of Kyle, you
will see that some areas are heavily shadowed where the light
sources should not be able to reach. He almost has a yellow
glow around him, because he is brightly lit from the back due
to the fire. The lightsaber adds some blue highlights to his
front, arms, the side of his face and hair. I used a lot of
the Airbrush to add colour, but also used the freehand Selection
tool to isolate some areas and used the Colourize function to
obtain a particular shade quickly before adding a highlight
or shadow. To add shadows, you can simply use the Eye-dropper
tool to quickly select the colour of an object in the scene
(for example, Kyle's trouser leg), and then use the colour palette
to select a darker shade. This helps to maintain continuity.
Then you can simply blend these areas together with the Smear
tool. When using the smear tool, you should be careful about
the strength of the effect, and I usually work with an opacity
of around 10 for blending, and much higher for dragging an area
of a particular colour along a given path.
IMPERIAL
ENTANGLEMENT
Okay, it's all very well having Kyle out in the
wilderness with his lightsaber drawn...but who is he supposed
to be fighting? I had decided while rendering Kyle that he should
be up against the Empire on this outing. I initially intended
to place a Stormtrooper on the righthand side of the scene,
but I left it blank in case a better idea came up, and as it
happens...one did. But I'll go into that later...
The next thing I added was the Stormtrooper on
the ridge. I added another layer and initially started with
just a white blob - more of a stick figure in the right pose.
Then I scouted the internet for some pictures from the actual
movies as a reference, and squeezed in as much detail as I could.
All I can recommend here is to practice and persevere in getting
the physical details right. Because Stormtrooper armour is fairly
reflective, I needed to capture a hint of the glow from the
fire and from the firing blaster, so I used the aribrush with
high transparency again, and the smear tool to blend any rough
edges.
The
Ridge Stormtrooper
The picture was starting to take shape, but there
was a bare patch of ground on the left. I didn't really want
to add much detail to the ground itself, so I decided to place
another object in the scene. What better choice than a dead
Stormtrooper? So I set up another layer, and fleshed out a fallen
Stormtrooper, complete with a severed arm. I didn't want too
much detail for this character, because I wanted the focus to
remain on Kyle. The process was basically the same as the Ridge
trooper - add a layer, start with a rough white blob in the
right pose, add the details from a reference, then add the highlights
and shadows.
The
Dead Stormtrooper
The time had come to make a decision, because
I already had two Stormtroopers in the picture. I thought a
third would be too much...so I went for something a bit more
complicated...an Imperial Probe Droid. Starting another layer,
I painted a rough shape of the droid in black. Again, I used
a picture from the movies as a reference to add the details,
then carefully looked at all of the light sources falling on
the droid, which has a more reflective surface. You will see
that I added the glow from the fire, the glow from the lightsaber,
and the glow from the Droid's own headlamp. I kept it deliberately
blurred as it was supposed to be closer to the camera, as shown
below...
The
Imperial Probe Droid
So all of the elements were now in place...but
the picture lacked something. There was too much open ground,
so I decided to bring in a rock in the foreground, deliberately
out of focus. This took another layer. I also decided to spice
up the picture with some more highlights, and a blaster shot
from the Stromtrooper on the ridge. And that is how I ended
up with...
UNDER
FIRE
So there you have it, a rough guide to how I produced
the picture Under Fire. If I have inspired you to produce a
picture of your own, then good luck. You might want to check
my 10 Tips to get you started.
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Sketch
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Painting
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Fiction
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