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If you
want to produce art work on your PC, you not only need some basic
talent, but you have to have the right tools. I've known some people
who can do wonders with an ordinary mouse and the MSPaint program
that comes with Windows. However, I will say categorically here and
now, if you are interested in digital painting, don't even
bother attempting to do so with a mouse. I know. I tried a looong
time ago by sketching in DeluxePaint - and the hand-cramps were unbelievable.
HARDWARE
For serious
work, you need a graphics tablet. It needn't be an expensive
one, as long as it supports pressure sensitivity. Personally, I opted
for a WACOM tablet, which are the best IMHO - but they are fairly
expensive. There are cheaper alternatives that will do the job, and
it pays to shop around for the best deals. Also, keep in mind that
graphics tablets can come in a range of sizes, and the larger sizes
will be more expensive. I manage with an A5 sized tablet (which refers
to the drawing area, not the size of the tablet itself). So that's
the hardware sorted, you say. Er, no, not quite.
If you have already produced some sketches, and want to colour them,
then you are going to have to get them from paper into the PC, and
the best way to do that is to get a flatbed scanner. I won't recommend
a handheld scanner - because you have to have a very steady hand and
extreme patience to use them effectively. Flatbed scanners also need
not be expensive, and again it's a good idea to shop around for one
you like. Some even come with free packages (mine came with Textbridge
OCR and Adobe PhotoDeluxe for example), so you can start building
your software suite as you add new peripherals. If you can't afford
a scanner, then you can always ask a friend, or check to see if there
is a shop or centre nearby where you can have images scanned and saved
onto disk cheaply. In the UK, you might find a telecottage
nearby that offers these services.
Next
you need to look at your PC. The more RAM you have installed, the
better. I only have 256Mb RAM at the moment, and sometimes my PC slows
to a crawl, especially when I am working with a file that has multiple
layers. The other thing to look at is hard disk space...when producing
graphics files at higher resolutions, which have multiple layers,
you are talking in 10's of Mbs per file. Luckily, both memory and
hard disks are relatively cheap these days, so if you find your PC
can't handle it, it might be time to upgrade.
Now,
you have to think about backups. Just imagine...you've spent a year
or more producing great works of art on your PC...and then suddenly
your hard disk crashes and you lose everything. One answer is to physically
print everything you produce, but that still means you would have
to scan them in again and tweak them at a later date. If you have
a CD-burner in your PC, now is the time to learn to use it. It always
pays to make more than one copy of piece of work, too, in case one
of your CD's proves to be faulty. There are other backup devices on
the market, such as ZIP and JAZ drives from Iomega, and others from
LACIE, etc. However, these are usually more expensive in terms of
initial drive cost and media.
Lastly,
your monitor should support at least 24-bit colour. You will usually
see some kind of banding at 16-bit resolutions, so I recommend working
in 24-bit or 32-bit colour resolution.
If you're
just starting out, I don't recommend anyone buying top-of-the-line
packages with all the bells and whistles, because they all have hefty
price tags attached. You can produce some good effects even with shareware
packages. Personally - I've managed to cobble together my own little
suite of packages, for minimal cost. Although I bought and paid for
PaintShop Pro 7 (£50), and CorelDraw 6 suite, the rest of the
stuff I use came as freebies on computer magazine CDs. I have Painter
Classic, XRes 2.0, Bryce 2, Corel Photoshop, Adobe PhotoDeluxe 2,
Freehand 8, Poser 3, among others, which just cost me the price of
the magazines they came with. So it pays to visit your local store
and check out all the PC mags - and I don't mean the dedicated game
magazines. Personally, I've found useful software on PC Format, PC
Plus and Computer Arts among others.
MY
FAVOURITES
Although
I have a range of software at my disposal, the two I use the most
are Painter Classic and Painshop Pro 7.
PaintShop
Pro has a lot of pretty good features that rival some of those found
in Adobe Photoshop, for a fraction of the cost. I like it's airbrush
tool, the smudge tool, and the selection and colouring tools. Perhaps
more importantly, it supports layers, which is pretty much essential,
because it allows you to set a background, and then overlay it with
your characters, which can each be on a separate layer. I also use
a layer for lighting and other effects, so that it doesn't affect
the original images. In this way, if anything goes wrong, I can scratch
that layer and start over - with no damage done. The only problem
with using layers is that they eat memory like candy. By adding a
layer, you are basically doubling the file size. I have 256 Mb RAM
in my PC, which suffices for my current needs, but I do have to be
careful.
Painter
Classic (and subsequent version) emulate natural media, so
you can paint with oils, watercolour, charcoals, do pencil sketches
etc., all emulated very well within the package. It also allows you
to configure all of the brushes etc, so it's like having access to
an art shop. It also supports pressure sensitivity, which again is
essential if you are used to applying different pressures to get light
or dark strokes when using real pencils etc. The only disadvantage
with the version I have is a lack of layer support - which is one
of the reasons why I use PSP7. Later versions of Painter do support
layers. Guess what's on my upgrade list. ;)
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Sketch
Of
The Week
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Painting
Of
The Week
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Fiction
Of
The Month
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